Sol Trader is a wonderfully immersive top-down open-ended space game. Trade for profit, buy and sell ships, run missions, explore distant asteroids, be a pirate or a property magnate.

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Live streaming development

Posted Tue 22 Apr 2014 01:28

I’ve been doing a bit of development live streaming in the last few days:

Here’s the latest stream (20m)

Slightly longer: TDDing a set of C++ classes to manage the selling of ship equipment (56m)


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Solcommand ship test image

Posted Sun 13 Apr 2014 15:27

Quick shot of the Solcommand Nautilus ship in the Sol Trader game engine.

Nautilus in Sol Trader #news

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Buying properties and remote storage

Posted Wed 09 Apr 2014 02:45

I’m working on the code for buying properties on various planets at the moment. You’ll be able to purchase luxury flats in London or a simple starbase lockup in Cape Town, which will allow you to stash the goods and ship equipment parts that you don’t have cargo space for. When (if) I add the ability to own multiple ships, you’ll also be able to store ships in hangars in properties you own.

Risking the urge to make it too complicated right now, but in the future the quality of your property will affect your ability to get jobs and conduct missions for certain organisation, as well as allowing you to store goods there.


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Preview of first two music tracks

Posted Tue 01 Apr 2014 18:16

I’ve added a rough edit of the first two music tracks:

Composed by myself and not heard by anyone else yet. Have a listen and see what you think!


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Ship explosions with debris! (GIF)

Posted Thu 06 Mar 2014 08:43

I’ve added the debris to the ship explosions: check out this gif:

Explosions Those fire trails are actual pieces of debris flying off: you can collect them and sell them later…


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