LONDON, November 16th, 2016 - Version 1.2 of Sol Trader is slated for release next week, with a press build available today.
Version 1.2 is the most feature packed and streamlined Sol Trader experience yet, with a myriad of UI and gameplay improvements.
The update is packed with job salaries, new missions, upgraded conversations, transit options, full modding support and Steam Achievements.
A press version is available today on request, with the full version released Wednesday 23rd November.
The gameplay has had a number of improvements made to it, both to the core systems and to the user experience.
The addition of salaries for jobs, and the possibility of being fired, provides early direction to the game. You also now have a reason to stay close to home and build relationships with co-workers. The hundreds of UI improvements and extra tooltips have streamlined gameplay. New missions provide a more interesting and rounded set of things to do for characters. New conversation questions and a 'meet me' option makes finding people that much easier. The ability to ask characters for transit between cities and planets helps with mid-late game ship management. The addition of Steam Achievements provides an extra opportunity for players to notch up rewards and compare their progress. Finally, full modding support is added in 1.2, which gives modders the ability to change almost everything about the game, including all the graphics.
Chris Parsons, the creator of Sol Trader, has released his own gameplay series to allow people an in-depth look at the game:
"I'm very pleased with version 1.2. Sol Trader is now a more compelling experience, and gives the player a clearer path through the game. Vastly improved modding support means there's now no limit to what players can create with the base engine."
Chris Parsons, Sol Trader's creator
"If you don’t want to play Sol Trader... I’m afraid we can’t be friends any more. That’s just the way it is."
Sol Trader gameplay is a mix of classic top down 2D space-flight and in depth strategic manipulation of your network of contacts. No ship is given to you at the start of a new game: you must borrow money from friends, family or the bank, or borrow a ship from a wealthy relative.
In Sol Trader you fly from planet to planet in our solar system in the near future, interacting with the various characters you find in cities and in space.
Each new game is already 200 years old. Thousands of random characters are born, live and die as the game is generated, creating unique societies. When starting a new game you do so from your character's birth, choosing your parents and all your major life choices as you grow up. Your choices determine your personality, your friends, relatives, business contacts and enemies.
There is no set story. The game generates two centuries of characters, events and interactions to set the scene: as a player, you are born into this world and form relationships in it before the game starts. You’ll then be able to create your own legend within this world: explore the known (and unknown) solar system, trade goods, run missions, leverage your contacts, and avenge members of your family as you see fit.
You can research information on other characters through chatting to friends and relatives. You can customise your ship with better guns, passenger quarters and scanners. You can run lucrative missions using your family and friends' connections to government or business, or trade goods for a profit.
A full presskit can be found here.
Chris is a former AAA video game developer, working for Elixir Studios for four years. He wrote code for Republic: the Revolution and Evil Genius before going freelance in 2004. More recently he has been involved in the web industry, programming, training software teams and speaking at conferences. Sol Trader is his first independent video game title.
For more information please contact Chris on: