LONDON, September 23th, 2015 - Sol Trader, a new science fiction game that's all about people and relationships, is proving popular with Kickstarter backers: it has already raised 25% of its target with no sign of slowing down.
After releasing the Kickstarter and demo on Monday this week, the campaign received its first backers immediately and caught the attention of Kickstarter itself when it was made a Kickstarter Staff Pick.
Sol Trader gameplay is a mix of classic top down 2D spaceflight and in depth strategic manipulation of your network of contacts. No ship is given to you at the start of a new game: you must borrow money from friends, family or the bank, or borrow a ship from a wealthy relative. It will be available on Steam for Windows, Mac and Linux in April 2016.
Sol Trader will be at EGX for the entire show, to allow gamers to try the game first hand. Chris Parsons, the developer of Sol Trader, will be showing off the game personally on Thursday 24th and Friday 25th September. For appointments and interviews see the contact information below.
In Sol Trader you fly from planet to planet in our solar system in the near future, interacting with the various characters you find in cities and in space.
Each new game is already 200 years old. Thousands of random characters are born, live and die as the game is generated, creating unique societies. When starting a new game you do so from your character's birth, choosing your parents and all your major life choices as you grow up. Your choices determine your personality, your friends, relatives, business contacts and and enemies.
There is no set story. The game generates two centuries of characters, events and interactions to set the scene: as a player, you are born into this world and form relationships in it before the game starts. You’ll then be able to create your own legend within this world: explore the known (and unknown) solar system, trade goods, run missions, leverage your contacts, and avenge members of your family as you see fit.
You can research information on other characters through chatting to friends and relatives. You can blackmail others with the information you find, or sell it to the in-game press. You can customise your ship with lasers, shields, bolt weapons, missiles, passenger quarters and scanners. You can run lucrative missions using your family and friends' connections to government or business, or trade goods for a profit.
"Sol Trader enters the market at an interesting time for space sims. There are a lot of breathtaking procedural universes out there, but I think the relational element of games in this genre hasn't been fully explored. Therefore the game generates an entire society of characters at the start of the game, with thousands of unique characters to discover and interact with, each with their own full life story."
Chris Parsons, Sol Trader's creator
"If you don’t want to play Sol Trader... I’m afraid we can’t be friends anymore. That’s just the way it is."
Chris is a former AAA video game developer, working for Elixir Studios for four years. He wrote code for Republic: the Revolution and Evil Genius before going freelance in 2004. More recently he has been involved in the web industry, programming, training software teams and speaking at conferences. Sol Trader is his first independent video game title.
For more information please contact Chris on: