LONDON, September 16th, 2015 - Sol Trader, a new science fiction game that's all about people and relationships, has today released a preview build to the press and will launch a Kickstarter campaign to raise awareness marketing funds on September 21st next week.
Sol Trader gameplay is a mix of classic top down 2D spaceflight and in depth strategic manipulation of your network of contacts. No ship is given to you at the start of a new game: you must borrow money from friends, family or the bank, or borrow a ship from a wealthy relative. It will be available on Steam for Windows, Mac and Linux in April 2016.
View the Kickstarter (link accessible from Monday 21st September)
In Sol Trader you fly from planet to planet in our solar system in the near future, interacting with the various characters you find in cities and in space.
Each new game is already 200 years old. Thousands of random characters are born, live and die as the game is generated, creating unique societies. When starting a new game you do so from your character's birth, choosing your parents and all your major life choices as you grow up. Your choices determine your personality, your friends, relatives, business contacts and and enemies.
There is no set story. The game generates two centuries of characters, events and interactions to set the scene: as a player, you are born into this world and form relationships in it before the game starts. You’ll then be able to create your own legend within this world: explore the known (and unknown) solar system, trade goods, run missions, leverage your contacts, and avenge members of your family as you see fit.
You can research information on other characters through chatting to friends and relatives. You can blackmail others with the information you find, or sell it to the in-game press. You can customise your ship with lasers, shields, bolt weapons, missiles, passenger quarters and scanners. You can run lucrative missions using your family and friends' connections to government or business, or trade goods for a profit.
"Sol Trader enters the market at an interesting time for space sims. There are a lot of breathtaking procedural universes out there, but I think the relational element of games in this genre hasn't been fully explored. Therefore the game generates an entire society of characters at the start of the game, with thousands of unique characters to discover and interact with, each with their own full life story."
Chris Parsons, Sol Trader's creator
"If you don’t want to play Sol Trader... I’m afraid we can’t be friends anymore. That’s just the way it is."
The game will be on display in the REZZED area of EGX: for appointments or interviews please contact Chris on the details below.
Chris is a former AAA video game developer, working for Elixir Studios for four years. He wrote code for Republic: the Revolution and Evil Genius before going freelance in 2004. More recently he has been involved in the web industry, programming, training software teams and speaking at conferences. Sol Trader is his first independent video game title.
For more information please contact Chris on: